Unlike previous games in the series, DW: Gundam 3 features an entirely original story line, where all of the mobile suit pilots are thrown onto an unknown planet, and have to work together to figure out what happened and how to go home. I must taste failure someday!" Treize Khushrenada "The vitality of youth is cultivated in failure. While these changes are superficial at best, the biggest change to DW: Gundam 3, aside from the graphical overhaul, is the plot. Now, you can choose a partner who will come out to do a special attack, and you can choose an operator whose only function is to yell out ridiculous lines at inappropriate times.Īreas have also been slightly tweaked, as there are now areas with catapults that once captured can launch you into other select areas, while some areas boost your partner gauge. That’s not to say that there isn’t anything new in DW: Gundam 3. The other enemy pilots are slightly more aggressive, but most of their attacks will end up clashing with your own, triggering an easy QTE, which leaves them stunned. Enemies mostly just stand by idly waiting to be slaughtered. That’s 11 years of X, X, X, Y (or square, square, square, triangle)!Įnemy AI is still as brainless as ever. Gameplay wise, DW: Gundam 3 isn’t all that different from DW: Gundam 2, which wasn’t that different from DW: Gundam, which wasn’t much different from Dynasty Warriors 6, which was very similar to Dynasty Warriors 5, which, when you really think about, didn’t change all that much from Dynasty Warriors 2, a game released as a launch title for the PS2 back in 2000. However, a facelift and fanservice cannot completely mask the stench of what is essentially an 11-year-old game. Abandoning the more realistic style of previous Dynasty Warriors: Gundam games, Koei decided to utilize cel-shading, which greatly enhances the visual aesthetic by making a game based on a long running anime series actually look like its source material. Another nice touch is that most (though not all) of the English voice actors reprise their roles for the game (a feat that Bandai could not achieve for the dubbing of the Zeta Gundam anime series).Ī graphical change also works in the game’s favor. Its also pretty cool to see characters and mobile suits that never made it into previous releases, or those from anime series that never made it to the US, like Duo Maxwell in the Gundam Deathscythe Hell (though sadly not the custom version from Endless Waltz), and Garrod Ran in the Double X (from After War Gundam X). universe), it’s nice to see some characters like Kou Uraki and Anavel Gato (both from 0083: Stardust Memory) who haven’t been in any Gundam games since the release of Encounters in Space for the PS2. The power to transcend the now… the Inner God called possibility" Banagher LinksĪs the third game in the series, there is one thing that DW: Gundam 3 does exceedingly well, mobile suit fanservice.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |